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AR

Android

Swift

Mobile

Best UI/UX Practices in AR Apps – What Apple Doesn’t Teach You

Szymon Wnuk

Apr 17, 2025

Augmented Reality

AR

Android

Swift

Mobile

Best UI/UX Practices in AR Apps – What Apple Doesn’t Teach You

Szymon Wnuk

Apr 17, 2025

Augmented Reality

AR

Android

Swift

Mobile

Best UI/UX Practices in AR Apps – What Apple Doesn’t Teach You

Szymon Wnuk

Apr 17, 2025

Augmented Reality

Spis treści

Spis treści

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Apple’s Vision Pro and the rise of AR applications have opened up a whole new world of interaction. But while the Human Interface Guidelines for VisionOS are a solid starting point, they don’t cover everything. Real-world AR design comes with hidden challenges—and unexpected insights.

Spatial Design Is Not Just 3D

Sure, we’re moving from 2D to 3D, but it’s not just about adding depth. It’s about designing for user movement, environmental variability, and natural perception.

What Apple doesn’t teach you:

  • Users move unpredictably – interfaces must adapt dynamically

  • Real-world lighting affects visibility – contrast and brightness need testing

  • Depth is relative – poor placement can cause discomfort or confusion

Forget About Fixed Layouts

In traditional UI, everything has its place. In AR, context is everything. Your UI might be floating in a living room, pinned to a wall, or hovering mid-air. Rigid grids don’t work anymore.

Best practice:

  • Design with flexible anchors and environmental responsiveness

  • Use proximity to the user to guide information hierarchy

  • Keep core actions within a comfortable interaction zone

Gestures Can Be Awkward

Vision Pro promotes gesture-based controls, but they’re not always intuitive—or comfortable. Overusing gestures leads to user fatigue, confusion, and slow interactions.

What works instead:

  • Prioritize eye tracking + simple taps over complex hand motions

  • Make gestures optional—support gaze or voice where possible

  • Give immediate visual feedback for every interaction

User Onboarding is Crucial

AR apps are still new. Users don’t know what to expect, and guessing how to interact is not a good UX strategy.

Tips for better onboarding:

  • Use contextual hints, not tutorials

  • Introduce one new interaction at a time

  • Reward exploration with subtle animations or microinteractions

Avoid Visual Overload

In immersive spaces, more isn’t better. Too many floating elements or flashy effects can disorient and overwhelm the user.

What to focus on instead:

  • Embrace minimalism

  • Use space intentionally – let the environment breathe

  • Make sure all UI elements serve a clear purpose

Conclusion

Designing great AR experiences means going beyond the rulebook. The best spatial UIs don’t just follow Apple’s guidelines—they anticipate real human behavior, environmental challenges, and cognitive limitations. If you want to stand out in the AR space, focus on clarity, comfort, and adaptability.

#ARdesign #SpatialUX #VisionProTips #UXDesign2025 #ARUX #ImmersiveUI #HumanCenteredDesign #VisionOS

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© 2025 Bereyziat Development, All rights reserved.

Be on top of your industry

© 2025 Bereyziat Development, All rights reserved.

Be on top of your industry

© 2025 Bereyziat Development, All rights reserved.