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Vision Pro and the New UX Rules – How 3D Space Changes Interface Design

Szymon Wnuk

Jun 16, 2025

Vision pro

VR

AR

Mobile

Vision Pro and the New UX Rules – How 3D Space Changes Interface Design

Szymon Wnuk

Jun 16, 2025

Vision pro

VR

AR

Mobile

Vision Pro and the New UX Rules – How 3D Space Changes Interface Design

Szymon Wnuk

Jun 16, 2025

Vision pro

Spis treści

Spis treści

Spis treści

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Title
Title
Title

Why Vision Pro UX is fundamentally different

Vision Pro apps run in space, not on screens. This transforms how users interact, navigate, and interpret information. UX on VisionOS is not constrained by rectangles—it’s built around presence, gaze, motion, and depth.

What changes:

  • Interfaces float in a room, not a frame

  • Gaze replaces clicks as a primary input

  • Touch becomes gesture and spatial awareness

  • Users can look away—or walk away—at any moment

Design must now consider attention, not just interaction.

Core principles of spatial interface design

  1. Depth is a design layer
    You don’t just place UI left or right—you place it forward or backward. Use depth for grouping, emphasis, or minimization.

  2. Gaze-first interaction
    Users initiate actions with their eyes. Ensure that primary UI elements are placed within the natural field of view (15–30° forward).

  3. Contextual surfaces
    UI surfaces can be pinned to real-world locations or follow the user. Choose based on task type—static UIs for focus, dynamic UIs for guidance.

  4. Focus without friction
    Avoid demanding too much effort—users shouldn’t have to reach far or move too much. The best spatial interfaces feel natural and low-effort.

  5. Ambient feedback
    Spatial sound, light changes, and micro-interactions help guide the user’s attention without relying on visible UI.

New patterns emerging in Vision Pro apps

  • Floating menus that follow gaze – instead of fixed navbars

  • 3D objects with actionable affordances – buttons are now forms and textures

  • Spatial task flows – user completes actions by moving through a sequence in physical space

  • Multi-layered UI – persistent background apps (e.g. music, chat) while interacting with foreground tools

These patterns reflect a shift from control panels to experience layers.

How to design intuitive 3D interaction

  • Use animation to communicate depth and response
    Subtle movement gives spatial feedback and helps with orientation.

  • Align with ergonomic zones
    Keep primary UI within comfortable arm’s reach and field of vision.

  • Limit floating UI clutter
    Use space with purpose. Avoid crowding the user’s environment with unnecessary elements.

  • Prototype in true 3D tools
    Use Reality Composer Pro, Unity, or Figma-to-VisionOS workflows to visualize how UI behaves in spatial settings.

Mistakes to avoid in Vision Pro UX

  • Treating it like a floating iPad app

  • Placing critical actions outside gaze or reach zones

  • Over-animating or using visual gimmicks that break focus

  • Forgetting fallback behavior (e.g. what happens if the user turns away?)

Designing for Vision Pro isn’t about impressing—it’s about belonging in the user’s environment.

Summary

Spatial UX in 2025 requires a mindset shift. With Vision Pro, interface design is no longer confined to rectangles and tap zones. It’s about interaction in space, with new rules for depth, motion, and attention. Successful VisionOS apps are quiet, intuitive, and human-centered—because in spatial computing, presence is the new interface.

Be on top of your industry

© 2025 Bereyziat Development, All rights reserved.

Be on top of your industry

© 2025 Bereyziat Development, All rights reserved.

Be on top of your industry

© 2025 Bereyziat Development, All rights reserved.