Why Vision Pro UX is fundamentally different
Vision Pro apps run in space, not on screens. This transforms how users interact, navigate, and interpret information. UX on VisionOS is not constrained by rectangles—it’s built around presence, gaze, motion, and depth.
What changes:
Interfaces float in a room, not a frame
Gaze replaces clicks as a primary input
Touch becomes gesture and spatial awareness
Users can look away—or walk away—at any moment
Design must now consider attention, not just interaction.
Core principles of spatial interface design
Depth is a design layer
You don’t just place UI left or right—you place it forward or backward. Use depth for grouping, emphasis, or minimization.Gaze-first interaction
Users initiate actions with their eyes. Ensure that primary UI elements are placed within the natural field of view (15–30° forward).Contextual surfaces
UI surfaces can be pinned to real-world locations or follow the user. Choose based on task type—static UIs for focus, dynamic UIs for guidance.Focus without friction
Avoid demanding too much effort—users shouldn’t have to reach far or move too much. The best spatial interfaces feel natural and low-effort.Ambient feedback
Spatial sound, light changes, and micro-interactions help guide the user’s attention without relying on visible UI.
New patterns emerging in Vision Pro apps
Floating menus that follow gaze – instead of fixed navbars
3D objects with actionable affordances – buttons are now forms and textures
Spatial task flows – user completes actions by moving through a sequence in physical space
Multi-layered UI – persistent background apps (e.g. music, chat) while interacting with foreground tools
These patterns reflect a shift from control panels to experience layers.
How to design intuitive 3D interaction
Use animation to communicate depth and response
Subtle movement gives spatial feedback and helps with orientation.Align with ergonomic zones
Keep primary UI within comfortable arm’s reach and field of vision.Limit floating UI clutter
Use space with purpose. Avoid crowding the user’s environment with unnecessary elements.Prototype in true 3D tools
Use Reality Composer Pro, Unity, or Figma-to-VisionOS workflows to visualize how UI behaves in spatial settings.
Mistakes to avoid in Vision Pro UX
Treating it like a floating iPad app
Placing critical actions outside gaze or reach zones
Over-animating or using visual gimmicks that break focus
Forgetting fallback behavior (e.g. what happens if the user turns away?)
Designing for Vision Pro isn’t about impressing—it’s about belonging in the user’s environment.
Summary
Spatial UX in 2025 requires a mindset shift. With Vision Pro, interface design is no longer confined to rectangles and tap zones. It’s about interaction in space, with new rules for depth, motion, and attention. Successful VisionOS apps are quiet, intuitive, and human-centered—because in spatial computing, presence is the new interface.