Key Principles of Interface Design for Vision Pro
1. Ergonomics of Interaction in Space
Unlike traditional screens, Vision Pro users interact with applications through eye movements, hand gestures, and voice commands. Key elements include:
Comfortable distance – The interface should be within the user’s natural field of vision.
Minimal interactions – Fewer hand movements reduce fatigue.
Avoiding information overload – The interface should be light and intuitive, without unnecessary elements.
2. Gestures as a New Form of Navigation
VisionOS utilizes hand gestures to replace traditional clicks and drags:
Tap – Touching with fingers activates an element.
Pinch & Drag – Pressing and dragging allows for moving objects.
Look & Select – Selecting an object by looking at it and performing a gesture.
It is important for gestures to be intuitive and consistent throughout the application, allowing users to learn them quickly.
3. Spatial Arrangement of UI
In VisionOS applications, traditional menus and buttons are replaced by 3D elements that can be arranged in space around the user. To maintain clarity and ergonomics:
Interactive elements should be at eye level.
The UI must respond to user movements (e.g., moving virtual windows in space).
Contextual content presentation – Instead of fixed windows, information appears when needed.
4. Integration with the Environment
Vision Pro allows for the blending of digital content with the real world. To leverage this:
UI elements can "anchor" in space instead of remaining static.
Applications should respond to the lighting and depth of the environment to enhance immersion.
The ability to scale content based on the user’s space.
5. Minimalism and Clarity
Designing for Vision Pro requires thoughtful use of space:
Limit the number of visual elements to avoid overwhelming the user.
Use transparency and layering to create depth in the UI.
Be cautious with animations – excessive visual effects can be tiring.
Conclusion
Designing applications for Apple Vision Pro marks a new era in UX/UI. Interactions based on gestures, gaze, and voice require a different approach than traditional mobile or desktop applications. It is crucial to adapt the interface to the user’s natural movements, ergonomically arrange elements, and fully exploit the capabilities of spatial UI.
Will VisionOS become the new standard in interface design? We will find out soon!